The 7th Guest: Archives & Resources
The 7th Guest archives and resources: planned references for GJD and RL structures, resource identifiers, extraction, repacking and Macintosh containers.
An archive directory is a useful starting point when investigating how game data is located and grouped. This section catalogs the planned references for archive layout, resource indices, naming, offsets, resource lifetime and the practical questions raised by extraction and repacking.
GJD and RL topics sit alongside platform-specific container questions. For a mod or a reverse engineering experiment, keep track of the exact input release and verify that an extracted or repacked resource can be identified again. The article list is a map of documentation work; planned pages do not yet contain confirmed format specifications.
This catalogue currently has 17 entries. 0 are published; the remaining entries are planned documentation, not completed guides.
Article directory
- Archive IDs and Reference EncodingArchives & Resources
- Archive InventoryArchives & Resources
- Archive StructureArchives & Resources
- Borrowed Handles and File LifetimesArchives & Resources
- Case-Insensitive Name ResolutionArchives & Resources
- Cursor Resource ContainerArchives & Resources
- Entry Order and Numeric ReferencesArchives & Resources
- Extracting Resource PayloadsArchives & Resources
- Index File StructureArchives & Resources
- Music Archive PairArchives & Resources
- Named and Numeric LookupArchives & Resources
- Offsets and Payload LengthsArchives & Resources
- Padding and Physical LayoutArchives & Resources
- Rebuilding an Index After Payload ChangesArchives & Resources
- Repacking and Relocating PayloadsArchives & Resources
- Resource Names and Duplicate EntriesArchives & Resources
- T7GData and HDISK.RLArchives & Resources