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A
- Aborted Game SnapshotSavegames
- Adapter and Driver DescriptorAudio & Music
- Address Space ConventionsHistory & Research
- Adjacent Piece ConversionPuzzles & Game Logic
- AdLib and OPL SynthesisAudio & Music
- Animation and Frame TimingInput & Cursors
- Archive IDs and Reference EncodingArchives & Resources
- Archive InventoryArchives & Resources
- Archive StructureArchives & Resources
- Arithmetic Helpers and Calling ConventionsMacintosh Disassembly
- Artifact Provenance and HashesHistory & Research
- Audio and CD BehaviorWindows Disassembly
- Audio Chunk 0x80Graphics
- Authoring a Room ScriptTools & Modding
B
- Background Rectangle CopiesGraphics
- Background Save and RestoreInput & Cursors
- Bank Switch CallbacksMS-DOS Disassembly
- BIOS and Miles Playback PathsAudio & Music
- Bitstream and Token LayoutCompression
- Block Types and DecodingAudio & Music
- Board RepresentationPuzzles & Game Logic
- Borrowed Handles and File LifetimesArchives & Resources
- Branches and Absolute TargetsGRV Scripting
- Branches and Sequence EventsAudio & Music
C
- Calls and Return StackGRV Scripting
- Canonical Build and Byte IdentityMS-DOS Disassembly
- Canonical Build and Byte IdentityWindows Disassembly
- Canonical Builds and Byte IdentityMacintosh Disassembly
- Canonical Coordinate SystemInput & Cursors
- Case-Insensitive Name ResolutionArchives & Resources
- CCC Color and Mask TablesMacintosh Disassembly
- Changed Payload Sizes and Index RebuildingTools & Modding
- Character MapFonts & Text
- Child Scripts and Local VariablesGRV Scripting
- Chunk Headers and Stream LayoutGraphics
- Chunk Types and Playback OrderGraphics
- Clone and Jump MovesPuzzles & Game Logic
- Code Gaps and Data OwnershipMS-DOS Disassembly
- CODE Resources and Jump TablesMacintosh Disassembly
- Command DirectoryTools & Modding
- Complete Palette ReplacementGraphics
- Compression and BackreferencesInput & Cursors
- Configuration ParsingEngine Runtime
- Container LayoutFonts & Text
- Container StructureAudio & Music
- Controllers and Instrument ChangesAudio & Music
- Cropped Scenes and Bar-Only RegionsInput & Cursors
- Cross-Platform CompatibilitySavegames
- Cross-Platform Function MatchingHistory & Research
- Cursor Resource ContainerArchives & Resources
D
- Delta Frame Chunk 0x25Graphics
- Delta Opcode ReferenceGraphics
- Delta Row End Opcode 0x61Graphics
- Delta Tile Map TableGraphics
- Description Text EncodingSavegames
- Device ConfigurationAudio & Music
- Disassembly Listings and Raw Byte AssemblyGRV Scripting
- DOS and Windows CounterpartsMacintosh Disassembly
- DOS and Windows Decoder DifferencesGraphics
- DOS and Windows DifferencesPuzzles & Game Logic
- DOS and Windows Playback DifferencesAudio & Music
- DOS Built-In RectanglesInput & Cursors
- DOS Counterparts and Port DifferencesWindows Disassembly
- DOS DecoderCompression
- DOS File and Memory ServicesMS-DOS Disassembly
- DOS Variable PayloadSavegames
- DOSBox and Original Hardware WorkflowsHistory & Research
- Driver Configuration and ShutdownMS-DOS Disassembly
- Driver Registration and Command TransportAudio & Music
- Duplicate Frame Chunk 0x00Graphics
E
- Editing Executable Diagnostic TextTools & Modding
- Editing Room Hotspots and TransitionsTools & Modding
- Embedded Commands and Buffer StateAudio & Music
- Embedded HDISK and Credits StillsMacintosh Disassembly
- Encoded Characters and SequencesGRV Scripting
- Encoded GRV CharactersFonts & Text
- Encoder CompatibilityCompression
- Entry Order and Numeric ReferencesArchives & Resources
- Error Paths and DiagnosticsEngine Runtime
- Evidence Confidence and Open QuestionsHistory & Research
- Example Project CatalogueTools & Modding
- Explicit and Built-In HotspotsGRV Scripting
- Extracting and Repacking GlyphsFonts & Text
- Extracting Resource PayloadsArchives & Resources
F
- File HeaderGraphics
- File I/O and Resource LifetimesEngine Runtime
- File Naming and Slot SelectionSavegames
- Font Compatibility LimitsFonts & Text
- Font Editing WorkflowTools & Modding
- Foreground and Background BuffersGraphics
- Frame Timing and Rate OverridesGraphics
- Function Address CatalogueMS-DOS Disassembly
- Function Address CatalogueWindows Disassembly
G
- Game State and Script StateEngine Runtime
- General MIDI and MT-32Audio & Music
- Ghidra Analyzer BoundariesHistory & Research
- Glyph Offset TableFonts & Text
- Glyph Records and BitmapsFonts & Text
- GROOVIE Engine and Production ToolsHistory & Research
- GRV Disassembly and AssemblyTools & Modding
H
- Historical Bugs and Overlapping InstructionsMS-DOS Disassembly
I
- Icons Strings and Version ResourcesWindows Disassembly
- IFF Chunks and Event StreamsAudio & Music
- Imports and Runtime SupportWindows Disassembly
- Inclusive and Half-Open BoundsInput & Cursors
- Index File StructureArchives & Resources
- Indexed Display ModesGraphics
- Indexed Frame and Palette SidecarsGraphics
- Indexed PNG ExtractionGraphics
- Indexed PNG RepackingGraphics
- Indexed PNG WorkflowTools & Modding
- Indirect Calls and Recovered EntriesMS-DOS Disassembly
- Initialization and ShutdownEngine Runtime
- Input and Presentation CoordinationEngine Runtime
- Input Loops and Declaration OrderGRV Scripting
- Installing and Distributing Replacement AssetsTools & Modding
- Interrupt Handlers and Completion CallbacksMS-DOS Disassembly
K
- Keyboard Actions and Hidden InputsGRV Scripting
- Keyboard Queues and Key ActionsInput & Cursors
L
- Length Mask and Length BitsCompression
- Load Image and Segment MapMS-DOS Disassembly
- Local Palette UpdatesGraphics
- Local Variables and Puzzle StateSavegames
- Looping and Background MusicAudio & Music
- Lossless Content and Byte IdentityGraphics
- LZSS Parameters and Chunk CodingGraphics
M
- MacBinary Containers and ForksMacintosh Disassembly
- Macintosh Resource EditingTools & Modding
- Macintosh T7SG ResourcesSavegames
- Macintosh Video ResourcesGraphics
- Main Loop and Script ExecutionEngine Runtime
- Main Menu Music ReplacementTools & Modding
- Main Menu Song IdentificationAudio & Music
- Malformed Streams and Decoder LimitsGraphics
- MAZE.GRV and the BasementGRV Scripting
- Memory Banks and Switching HandlersGraphics
- Memory Layout and Buffer OwnershipEngine Runtime
- Microscope GAMELOGIC ContractGRV Scripting
- MIDI ConversionAudio & Music
- MIDI Import CompatibilityAudio & Music
- MIDI to XMI Import and PackagingTools & Modding
- Modern Companion DataSavegames
- Modern Ogg Track MappingAudio & Music
- Mouse Coordinates and Button StateInput & Cursors
- Move Iterators and DeduplicationPuzzles & Game Logic
- Movement and CapturePuzzles & Game Logic
- MSCDEX Audio IntegrationMS-DOS Disassembly
- MSCDEX Commands and Track SelectionAudio & Music
- Music Archive PairArchives & Resources
- MZ Header and RelocationsMS-DOS Disassembly
N
- Named and Numeric LookupArchives & Resources
- NASM Encodings and Literal FallbacksMS-DOS Disassembly
- Native Function CatalogueMacintosh Disassembly
- New Animation and PCM AudioTools & Modding
- No-Argument Diagnostic OutputMS-DOS Disassembly
O
- Offsets and Payload LengthsArchives & Resources
- One-Shot Palette MergeGraphics
- Opcode 0x00 - NOPGRV Scripting
- Opcode 0x01 - RESERVED_01GRV Scripting
- Opcode 0x02 - PLAYSONGGRV Scripting
- Opcode 0x03 - FADEIN_NEXT_VIDEOGRV Scripting
- Opcode 0x04 - PALFADEOUTGRV Scripting
- Opcode 0x05 - FIRSTFRAME_NEXT_VIDEOGRV Scripting
- Opcode 0x06 - VIDEOFLAG6_ONGRV Scripting
- Opcode 0x07 - VIDEOFLAG7_ONGRV Scripting
- Opcode 0x08 - SETBACKGROUNDSONGGRV Scripting
- Opcode 0x09 - VIDEOREFGRV Scripting
- Opcode 0x0A - VIDEOFLAG5_ONGRV Scripting
- Opcode 0x0B - INPUTLOOPSTARTGRV Scripting
- Opcode 0x0C - KEYACTIONGRV Scripting
- Opcode 0x0D - HOTSPOT_RECTGRV Scripting
- Opcode 0x0E - HOTSPOT_LEFTGRV Scripting
- Opcode 0x0F - HOTSPOT_RIGHTGRV Scripting
- Opcode 0x10 - HOTSPOT_CENTERGRV Scripting
- Opcode 0x11 - HOTSPOT_CENTER_2GRV Scripting
- Opcode 0x12 - HOTSPOT_CURRENTGRV Scripting
- Opcode 0x13 - INPUTLOOPENDGRV Scripting
- Opcode 0x14 - RANDOMGRV Scripting
- Opcode 0x15 - JMPGRV Scripting
- Opcode 0x16 - LOADSTRINGGRV Scripting
- Opcode 0x17 - RETGRV Scripting
- Opcode 0x18 - CALLGRV Scripting
- Opcode 0x19 - SLEEPGRV Scripting
- Opcode 0x1A - STRCMP_NE_JMPGRV Scripting
- Opcode 0x1B - XOR_OBFUSCATEGRV Scripting
- Opcode 0x1C - VIDEO_TRANSITION_REFGRV Scripting
- Opcode 0x1D - SWAPGRV Scripting
- Opcode 0x1E - RESERVED_1EGRV Scripting
- Opcode 0x1F - INCGRV Scripting
- Opcode 0x20 - DECGRV Scripting
- Opcode 0x21 - STRCMP_NE_JMP_INDIRECTGRV Scripting
- Opcode 0x22 - COPY_BG_TO_FGGRV Scripting
- Opcode 0x23 - STRCMP_EQ_JMPGRV Scripting
- Opcode 0x24 - MOVGRV Scripting
- Opcode 0x25 - ADDGRV Scripting
- Opcode 0x26 - VIDEO_NAMEGRV Scripting
- Opcode 0x27 - VIDEO_TRANSITION_NAMEGRV Scripting
- Opcode 0x28 - RESERVED_28GRV Scripting
- Opcode 0x29 - STOP_OR_WAIT_MIDIGRV Scripting
- Opcode 0x2A - ENDSCRIPTGRV Scripting
- Opcode 0x2B - NOP_2BGRV Scripting
- Opcode 0x2C - SET_HOTSPOT_TOPGRV Scripting
- Opcode 0x2D - SET_HOTSPOT_BOTTOMGRV Scripting
- Opcode 0x2E - LOADGAMEGRV Scripting
- Opcode 0x2F - SAVEGAMEGRV Scripting
- Opcode 0x30 - HOTSPOT_BOTTOM_4GRV Scripting
- Opcode 0x31 - MIDI_CONTROLGRV Scripting
- Opcode 0x32 - JNE_INDIRECTGRV Scripting
- Opcode 0x33 - LOADSTRING_INDIRECTGRV Scripting
- Opcode 0x34 - CHAR_GREATER_JMPGRV Scripting
- Opcode 0x35 - VIDEOFLAG7_OFFGRV Scripting
- Opcode 0x36 - CHAR_LESS_JMPGRV Scripting
- Opcode 0x37 - COPY_RECT_TO_BGGRV Scripting
- Opcode 0x38 - RESTORESTACKGRV Scripting
- Opcode 0x39 - GRID_SWAPGRV Scripting
- Opcode 0x3A - PRINTSTRINGGRV Scripting
- Opcode 0x3B - HOTSPOT_SAVE_SLOTGRV Scripting
- Opcode 0x3C - CHECK_VALID_SAVESGRV Scripting
- Opcode 0x3D - RESETVARSGRV Scripting
- Opcode 0x3E - MODGRV Scripting
- Opcode 0x3F - LOADSCRIPTGRV Scripting
- Opcode 0x40 - SET_VIDEO_ORIGINGRV Scripting
- Opcode 0x41 - SUBGRV Scripting
- Opcode 0x42 - GAMELOGICGRV Scripting
- Opcode 0x43 - RETURNSCRIPTGRV Scripting
- Opcode 0x44 - SET_HOTSPOT_RIGHTGRV Scripting
- Opcode 0x45 - SET_HOTSPOT_LEFTGRV Scripting
- Opcode 0x46 - RESOURCE_CONTEXT_SAVEGRV Scripting
- Opcode 0x47 - RESOURCE_CONTEXT_RESTOREGRV Scripting
- Opcode 0x48 - SET_VDX_RATE_OVERRIDEGRV Scripting
- Opcode 0x49 - PALETTE_MERGE_ONCEGRV Scripting
- Opcode 0x4A - PCM_DRIVER_PARAMGRV Scripting
- Opcode 0x4B - SET_VIDEO_MODEGRV Scripting
- Opcode 0x4C - GETCDGRV Scripting
- Opcode 0x4D - PLAYCDGRV Scripting
- Opcode 0x4E - MUSICDELAYGRV Scripting
- Opcode 0x4F - RESERVED_4FGRV Scripting
- Opcode 0x50 - RESERVED_50GRV Scripting
- Opcode 0x51 - SET_VIDEO_SKIP_CANDIDATEGRV Scripting
- Opcode 0x52 - COMMIT_OVERLAYGRV Scripting
- Opcode 0x53 - HOTSPOT_OUTSIDE_RECTGRV Scripting
- Opcode 0x54 - NOP_54GRV Scripting
- Opcode 0x55 - SET_SCRIPT_END_CANDIDATEGRV Scripting
- Opcode 0x56 - RESERVED_SOUND_SHAPEGRV Scripting
- Opcode 0x57 - MASK_VIDEO_REF32GRV Scripting
- Opcode 0x58 - MASK_VIDEO_NAMEGRV Scripting
- Opcode 0x59 - CHECK_SOUND_OVERLAY_SHAPEGRV Scripting
- Opcode 0x5A - UNSUPPORTED_T7GGRV Scripting
- Opcode DirectoryGRV Scripting
- Operand Width and High-Bit EncodingGRV Scripting
- Ordered Neighbor TablesPuzzles & Game Logic
- Original Bugs and Compatibility DecisionsEngine Runtime
- Original DOS CompatibilityTools & Modding
- Original Executable Diagnostic StringsFonts & Text
- Original Symbols and Descriptive NamesHistory & Research
- Overlapping BackreferencesCompression
P
- Packed and Unpacked ExecutablesCompression
- Packed LZEXE and Unpacked MZMS-DOS Disassembly
- Padding and Physical LayoutArchives & Resources
- Palette DAC and Vertical RetraceGraphics
- Palette Fades and Black FramesGraphics
- Palette Selection and Style ValuesInput & Cursors
- PCM Interleaving and Visual BoundariesGraphics
- PE Headers and SectionsWindows Disassembly
- Persistent and Local DeclarationsInput & Cursors
- Piece Counts and ScoringPuzzles & Game Logic
- PIX and the VDX Production PathHistory & Research
- Platform Abstractions and Host ReplacementsEngine Runtime
- Platform Credits and Hidden ContentHistory & Research
- Platform Dialects and Operand ExceptionsGRV Scripting
- Play PLAYTLC and the Promotional DemoHistory & Research
- Presentation Command OrderingGRV Scripting
- PRINTSTRING and RenderingFonts & Text
- Puzzle Completion and EndgamePuzzles & Game Logic
R
- Random State and Inclusive BoundsGRV Scripting
- Ranked Candidate SearchPuzzles & Game Logic
- Raw and Compressed PayloadsGraphics
- Rebuilding an Index After Payload ChangesArchives & Resources
- Recursive SearchPuzzles & Game Logic
- Relocating Code and Branch TargetsGRV Scripting
- Render and Presentation PipelineGraphics
- Repacking and Relocating PayloadsArchives & Resources
- Repacking XMI.RL and XMI.GJDTools & Modding
- Replacing a VDX AnimationTools & Modding
- Replacing a VDX StillTools & Modding
- Replacing Font GlyphsTools & Modding
- Replacing Speech and Sound EffectsTools & Modding
- Resource and Save PathsWindows Disassembly
- Resource Map and Resource IDsMacintosh Disassembly
- Resource Names and Duplicate EntriesArchives & Resources
- Resource Order and Stable ReferencesTools & Modding
- Resource References and Named VideoGRV Scripting
- Responsive Window MappingInput & Cursors
- Retail Script and Resource InventoryHistory & Research
- RGB Encoding and QuantizationGraphics
- RL and GJD Archive ManifestsTools & Modding
- ROB.GJD Blob LayoutInput & Cursors
- Room and Script CataloguePuzzles & Game Logic
- Room Navigation and TeleportsPuzzles & Game Logic
- Room Script InventoryGRV Scripting
S
- Sample Format and Playback RateAudio & Music
- Save and Load CommandsGRV Scripting
- Save Slot Captions and Empty SlotsFonts & Text
- Scene Coordinates and Original Screen BarsGraphics
- Script and Map DataPuzzles & Game Logic
- Script File LayoutGRV Scripting
- SCRIPT.GRV and the Main MenuGRV Scripting
- Scripted Logic and Native HelpersPuzzles & Game Logic
- Search Workspace and SnapshotsPuzzles & Game Logic
- Segmented Address SpacesEngine Runtime
- Separate Executable Forks and Canonical SourceTools & Modding
- Sequence Startup and ReplacementAudio & Music
- Sequence Volume and RampsAudio & Music
- Shape and Palette Pointer TablesInput & Cursors
- Shared Variables and ProgressionPuzzles & Game Logic
- Six-Bit and Eight-Bit Palette ComponentsGraphics
- Sixteen-Index Delta TilesGraphics
- Skipped Tiles and Unchanged PixelsGraphics
- Sliding Dictionary and Initial HistoryCompression
- Solid Runs and Repeated TilesGraphics
- Song and Resource IndexAudio & Music
- Source Layout and Emission OrderMS-DOS Disassembly
- Startup and Command-Line DispatchEngine Runtime
- Static Analysis and Indirect ReferencesHistory & Research
- Static Workspace and Initialized DataMS-DOS Disassembly
- Still Frame Chunk 0x20Graphics
- Still Image Cache and XMSGraphics
- Strategy Modes and PhasesPuzzles & Game Logic
- Stream Buffers and Partial ReadsGraphics
- Streaming Buffers and CompletionAudio & Music
- Strings and Variable InterpolationGRV Scripting
T
- T7GData and HDISK.RLArchives & Resources
- T7GData Archive and FF SeparatorsMacintosh Disassembly
- T7GM Scripts and IndexesMacintosh Disassembly
- T7SG Save ResourcesMacintosh Disassembly
- Ties and Random SelectionPuzzles & Game Logic
- Tile Coordinates and Image DimensionsGraphics
- Timer Scheduling and CallbacksAudio & Music
- Timers and Tick CountersEngine Runtime
- Timing and Note DurationsAudio & Music
- TLC and FLIC BridgeHistory & Research
- Toolkit OverviewTools & Modding
- Truncation and Output BoundsCompression
- Twelve-Bit DictionaryCompression
- Two-Color Still TilesGraphics
U
- Unresolved Code and Data CatalogueHistory & Research
- Unresolved Functions and Source OwnershipWindows Disassembly
- Unresolved Symbols and BoundariesMacintosh Disassembly
- Unsupported and Reserved OpcodesGRV Scripting
V
- Valid Slot DiscoverySavegames
- Variables and Reserved StateGRV Scripting
- VDX Rendering and CCC TablesWindows Disassembly
- Version 1.0 and Canonical ArtifactsMacintosh Disassembly
- Version 1.02b1 and Canonical ArtifactWindows Disassembly
- Version 1.30 and Canonical ArtifactsMS-DOS Disassembly
- Video Flags and TransparencyGraphics
- Video Hardware DetectionMS-DOS Disassembly
W
- Windows and Linux BuildsTools & Modding
- Windows Built-In RectanglesInput & Cursors
- Windows DecoderCompression
- Windows Input and Key QueueWindows Disassembly
- Windows Variable PayloadSavegames
- WinMain and the Message LoopWindows Disassembly
- Workspace and Original AssetsTools & Modding
X
- XMS Allocation and Move DescriptorsEngine Runtime
- XMS Cache and Background TransfersMS-DOS Disassembly
Z
- Zaphod BeeblebroxPuzzles & Game Logic