The 7th Guest: Compression

The 7th Guest compression research: planned LZSS, LZEXE and cursor compression documentation for decoding, validation and modding tools.

Compression research connects raw game files to the bytes that the engine actually consumes. The planned topics in this section separate container boundaries, compressed streams, decoding rules and validation. That separation helps avoid attributing an archive or playback problem to the wrong layer.

The directory includes LZSS, executable packing and cursor-compression questions. A useful technical article here should identify its input, explain the decoding rule, and show how an output was checked. Until those details are available, the entries remain planned references rather than finished implementations or guaranteed converters.

This catalogue currently has 10 entries. 0 are published; the remaining entries are planned documentation, not completed guides.

Article directory

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