The 7th Guest: Puzzles & Game Logic
The 7th Guest puzzle and game-logic research directory: planned references for puzzle state, microscope logic, the basement maze and progression.
This category is about the implementation of puzzles and progression in The 7th Guest. Its planned articles separate puzzle rules, stored state, movement and capture behavior, script interactions and the conditions that advance the game. That scope supports developer research and behavior-changing modifications.
The directory includes microscope and basement-maze topics alongside broader game-logic questions. These are technical research destinations rather than a completed player walkthrough. Published articles should say whether a result comes from observed play, resource inspection or executable analysis, and should make unresolved assumptions visible.
This catalogue currently has 20 entries. 0 are published; the remaining entries are planned documentation, not completed guides.
Article directory
- Adjacent Piece ConversionPuzzles & Game Logic
- Board RepresentationPuzzles & Game Logic
- Clone and Jump MovesPuzzles & Game Logic
- DOS and Windows DifferencesPuzzles & Game Logic
- Move Iterators and DeduplicationPuzzles & Game Logic
- Movement and CapturePuzzles & Game Logic
- Ordered Neighbor TablesPuzzles & Game Logic
- Piece Counts and ScoringPuzzles & Game Logic
- Puzzle Completion and EndgamePuzzles & Game Logic
- Ranked Candidate SearchPuzzles & Game Logic
- Recursive SearchPuzzles & Game Logic
- Room and Script CataloguePuzzles & Game Logic
- Room Navigation and TeleportsPuzzles & Game Logic
- Script and Map DataPuzzles & Game Logic
- Scripted Logic and Native HelpersPuzzles & Game Logic
- Search Workspace and SnapshotsPuzzles & Game Logic
- Shared Variables and ProgressionPuzzles & Game Logic
- Strategy Modes and PhasesPuzzles & Game Logic
- Ties and Random SelectionPuzzles & Game Logic
- Zaphod BeeblebroxPuzzles & Game Logic